Summary
Ambitious and enthusiastic video game designer and programmer with a passion for building high quality, imaginative, and interactive worlds through collaboration, problem solving, and lifelong learning
Game Development Experience
Owlchemy Labs
Developer and Designer
02/2016-Present
Designed, prototyped, and implemented gameplay features
Wrote and implemented cutscenes and dialogue
Tested, fixed bugs, and polished games
Vacation Simulator (HTC Vive, Oculus Rift, Playstation VR, Oculus Quest)
Rick and Morty: Virtual Rick-Ality (HTC Vive, Oculus Rift, Playstation VR)
Job Simulator (HTC Vive, Oculus Rift, Playstation VR, Oculus Quest)
Vision 3 Creative/
Vision 3 Games
Application and Game Developer
11/2014-8/2015
Designed and programmed games
Programmed interactive kiosks and museum installations
Space Chicken: The Adventures of Captain James T. Cluck (iOS, Android)
Transformers: Become BUMBLEBEE (Children’s Museum of Indianapolis Installation)
Tethys Interactive
Technical Lead- Astral Terra
12/2013-11/2014
Designed and implemented gameplay features
Designed and developed character customization system
Astral Terra (Steam)
Plow Digital/
PlowGames
Application and Game Developer
8/2012-10/2013
Programmed iOS, Android and PC games and apps
Created 3d models, textures and UI elements
Designed and developed game prototypes
Hammermill Plane Fun (iOS, Android)
Kinster Playland (iOS, Android)
Brine Shootout (iOS, Android)
Zombie Rollers (iOS)
SNaX League Arcade (iOS, Android, Web)
SKILLS
Writing
Cutscenes
3D Modeling
Game Design
Systems Design
VR Design
Gameplay Programming
C#, Java, C++
Unity
Education
University of Texas, Austin, TX
August 2015-February 2016
Denius-Sams Gaming Academy
Indiana University School of Informatics, Indianapolis, IN
Graduated December 2011
Bachelor of Science, Media Arts and Science, Digital Storytelling