Details:
Jam: Ludum Dare 36
Platform: itch.io
Release Date: Aug, 2016
Responsibilities:
-Designed and programmed character movement and camera, survival systems, resource and crafting systems
-Created 3d props and character models
Summary:
Survive as long as you can.
Collect resource and craft a stone axe.
Hunt a mammoth.
Website: joelthebergman.itch.io/cavethumb
Jam: Ludum Dare 32
Platform: itch.io
Release Date: April 20, 2015
Responsibilities:
-Designed and implemented movement and combat mechanics
-Created pixel art and animation
-Generated SFX
Summary:
GUNCHUCKS!!! Nunchucks that are also guns!
You play Chuck, a master of Gun Fu! Zombies stole your favorite Gun Fu trophy! It's up to you and your mastery of your trusty GUNCHUCKS to get it back!
Website: joelthebergman.itch.io/gunchucks
Jam: Global Game Jam 2015
Release Date: January, 2015
Responsibilities:
-Designed and programmed 4 simple microgames
-Created pixel Art and animation
Summary:
What Am I Even Doing? is a collection of microgames that change when the music changes. Mostly stupid.
Website: globalgamejam.org/2015/games/what-am-i-even-doing
Collaborator(s):
Mark Roebbelen- Music and Backgrounds
Jam: Ludum Dare 31
Release Date: December, 2014
Responsibilities:
-Designed and programmed the game
-Created pixel art and animation
-Generated music and SFX
Summary:
You play a snowman! Get all the snowflakes but don't touch the fire! Hurry, before you melt!
Website: ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41792
Jam: Global Game Jam 2014
Release Date: January, 2014
Responsibilities:
-Designed and programmed gameplay
Summary:
A two player game where players compete to roll a ball through objects and whoever collects the most wins.
Website: globalgamejam.org/2014/games/tumbleweird
Collaborator(s):
Brendon Steele- Terrain generation and level design
Jam: Global Game Jam 2013
Release Date: January, 2015
Responsibilities:
-Lead the team
-Programmed character movement, camera, collection, and combat
-Creating 3D models
-Designing level layout
Summary:
A metroidvania style game, where you collect several demon parts to win.
Website: 2013.globalgamejam.org/2013/follow-your-heart-5
Collaborator(s):
Don Stout- Character animation
Nate Moody- Prop Design, Character Animation, Environment Texturing
Josh Guibault- UI Programming