Hey, I’m Joel Bergman, a gameplay programmer and designer currently based in Austin, Texas. I love building expressive, imaginative interactive worlds. For the past few years, I’ve been making virtual reality games at Owlchemy Labs. My recent works include Vacation Simulator, Rick and Morty: Virtual Rick-Ality, and Job Simulator. I’m a dreamer, a problem solver, a lifelong learner. I joined Owlchemy Labs while attending the Denius-Sams Gaming Academy, Warren Spector’s game development leadership and management school at UT Austin.
Developer: Owlchemy Labs
Position: Gameplay Programmer, Designer, Voice Actor
Platform: HTC Vive, Oculus Rift, Playstation VR, Oculus Quest
Release Date: April 9, 2019
Responsibilities:
-Designed, prototyped, and implemented gameplay features, interactable objects and pickupable props
-Developed scripting modules for our internal visual scripting tool called “Brains”
-Scripted character interactions and gameplay progress using “Brains”
-Wrote and implemented cutscenes and dialogue
-Motion capture for VacationBot and EfficiencyBot for cutscenes and dialogue
-Voice acting for BirdBot and AbominableSnowBot
-Programmed and designed the game-within-a-game JerbBot’s Good Adventure
-Tested, fixed bugs, and polished the game on Strike Team
Summary:
Following record enrollment in the Job Simulator, robots set out to uncover what else humans did besides ‘job’. After years of balancing buoyancy levels, cataloguing campfire chronicles, and securing ski slope safety protocols, their research led to the creation of a rough approximation of ‘not jobbing’: the Vacation Simulator.
Visit the vibrant world of Vacation Island and make real memories of a simulated vacation. Explore activity-rich destinations filled with a colorful cast of Bots and endless interactions to approximate recreation. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation!
Website: vacationsimulatorgame.com
Developer: Owlchemy Labs
Position: Gameplay Programmer, Designer, Voice Actor
Platform: HTC Vive, Oculus Rift, Playstation VR
Publisher: Adult Swim Games
Release Date: April 20, 2017
Responsibilities:
-Designed, prototyped, and implemented gameplay features, interactable objects and pickupable props
-Developed scripting modules for our internal visual scripting tool called “Brains”
-Scripted character interactions and gameplay progress using “Brains”
-Wrote and implemented cutscenes and dialogue
-Developed modules for “The Combinator” to combine any two objects in the game
-Creature voice acting for the alien creatures: Mama Buttmouth and Omega Buttmouth
-Probably the first person in the world to do a virtual load of laundry in VR
-Tested, fixed bugs, and polished the game
Summary:
Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in an interaction-filled 3D Rick-ality. Follow Rick's directions (or don't!) to solve puzzles and complete missions in this fully voice acted adventure.
Website: adultswim.com/games/pc-console/rick-and-morty-simulator-virtual-rick-ality/
Developer: Owlchemy Labs
Position: Gameplay Programmer, Designer
Platform: HTC Vive, Oculus Rift, Playstation VR, Oculus Quest
Release Date: April 5, 2016
Responsibilities:
-Developed gameplay features
-Tested, fixed bugs, and polished the game
-Designed, developed, and wrote a randomized endless mode (Infinite Overtime)
Summary:
In a world where robots have replaced all human jobs, step into the "Job Simulator" to learn what it was like 'to job'.
Players can relive the glory days of work by simulating the ins and outs of being a gourmet chef, an office worker, a convenience store clerk, and more.
Website: jobsimulatorgame.com
Developer: Denius-Sams Gaming Academy
Position: Tech Team Lead, Programmer, Producer
Platform: itch.io
Release Date: May 17, 2016
Responsibilities:
-Developed and implemented gameplay features including collectibles, checkpoints, hazards, moving platforms, and enemies
-Built tools for designers and other developers
-Lead the tech team
-Produced the game during beta milestone
Summary:
In Roots of Sarkos, communication is key. It's a networked, asymmetric platformer with an emphasis on cooperation between two players. Both players must rely on each other's individual strengths and abilities in order to escape the mysterious floating islands of Sarkos. One player helps in guiding the other as both work together in this digital equivalent of a trust-fall.
Website: dsga2016.itch.io/roots-of-sarkos
Developer: Vision 3 Games
Position: Gameplay Programmer, Level Design, Tools Programming
Platform: iOS, Android
Release Date: July, 2015
Responsibilities:
-Implemented gameplay features
-Built level design tools
-Designed levels
-Implemented advertisements and in-app purchase
Summary:
Adventures in space! As the daring Captain James T Cluck you must embark on a harrowing journey through waves of relentless asteroids, past inescapable black holes, and into the deepest regions of outer space to find and collect invaluable cosmic eggs before they are lost to the icy darkness forever.
While it may seem like an impossible task, you’ve got a few tricks up your sleeve to aid in survival.
Your quick reflexes, and a horde of supplies someone accidentally… ahem… dumped in space.
Website: itunes.apple.com/us/app/space-chicken-the-adventures-of-captain-james-t-cluck/id995025311
Details:
Position: Gameplay Programmer, Designer
Platform: Children’s Museum of Indianapolis Installation
Release Date: March, 2015
Responsibilities:
-Prototyped gameplay
-Mapped Kinect skeleton onto inverse-kinematic Bumblebee skeleton
-Programmed shader to blend between a hologram Kinect camera view into a toon-shaded Bumblebee model
-Programmed core shooting gallery gameplay loop
Summary:
A Decepticon prison ship has crash-landed on Earth. Optimus Prime needs you to save the city from destruction at the hands of the Decepticons. Use the Kintect to become Bumblebee and capture the Decepticons.
Website: www.childrensmuseum.org/transformers-robots-in-disguise-exhibit